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1. Poll - Missile kinetic damage bonus for velocity? - in Ships and Modules [original thread]
Originally by: Liang Nuren No, because the DPS is too low already, tbh. And picking damage types is a myth that does not happen in "real" combat. Also, the "alpha" provided by Kinetic HML is too important to give up when trying to kill Og...
- by Christopher Dalran - at 2007.08.14 19:23:00
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2. Scanning down wrecks for salvaging - in Missions & Complexes [original thread]
First you need to narrow the mission down to a small section of space, small enough so that you can deploy several probes to overlap in the suspected area. Deadspace is significantly harder to scan in so you NEED multiple probes overlaping to ha...
- by Christopher Dalran - at 2007.07.26 22:04:00
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3. Scan probe categories: Scrap and Structures - in Missions & Complexes [original thread]
Scrap is worthless, nothing in space is considered scrap so it never returns any results. Structure will result in POS structure's being listed. Not all that useful since you can get the same results warping to a planet and using the directional ...
- by Christopher Dalran - at 2007.07.26 21:56:00
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4. Dom or Myr - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 26/07/2007 21:52:19 Low cost with better speed = Myrm. High cost with crap speed = Domi. Thats realy all there is too it, the Myrm is a prety tough ship and you have to figure in the cost difference betwenn La...
- by Christopher Dalran - at 2007.07.26 21:51:00
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5. Navy Vexor Setup - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 26/07/2007 21:45:02 I know its a little off topic but all the Navy ship bpc's off the LP rewards are 1 runs correct? Just want to check before I buy the Navy Vex print. ------------------------------- C.D's For...
- by Christopher Dalran - at 2007.07.26 21:44:00
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6. Outlaws moving through hi sec - in Crime and Punishment [original thread]
There is a specific police spawn that is responsable for immediatly reducing your speed to 1m/s and warp jamming you however that spawn is not alwayse present. Whenever a person with a bad sec rating enters through a gate this spawn will come. The...
- by Christopher Dalran - at 2007.07.26 20:11:00
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7. Most unsuccesful first time pirate? - in Crime and Punishment [original thread]
Little tip for killing much larger ships in smaller ones. Learn to LOVE ships/cargo scanners and pre-scan your targets for attack at a later date. Notice someone hanging around in a particular area often? Scan their ship/cargo a few times and mak...
- by Christopher Dalran - at 2007.07.26 20:01:00
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8. why have a good sec status? - in Crime and Punishment [original thread]
Yeah just like the above poster said the only reason to have sec status above -5 is just to let other people know you dont attack non-hostile ships in empire space. Alot of people however realize that - status does not necessarily mean pirate sin...
- by Christopher Dalran - at 2007.07.26 19:40:00
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9. Lvl 3 and 4 missions...when is it not worth it to Salvage? - in Missions & Complexes [original thread]
Alwayse salvage, the ammount of time it takes to salvage vs the time it takes to do the mission is greatly in your favor. Salvage all the frigate wrecks aswell, most of the time you only get 2-3 circuits but you need those in grps off 100+ for mos...
- by Christopher Dalran - at 2007.07.26 19:19:00
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10. Which POS array is needed to manufacture T2 mods ? - in Science and Industry [original thread]
You can use any of the places you whould make a t1 module at to make a t2 version, You only require new structures for t2 ships and to build a MS or Titan. ------------------------------- C.D's Formula for success ------------------------------- ...
- by Christopher Dalran - at 2007.07.25 22:03:00
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11. Gas clouds - in Science and Industry [original thread]
I have not been able to find any gas cloulds yet either, Course I'm in drone space so I would not be suprised if they decided drone space does not get to use gas mining. ------------------------------- C.D's Formula for success -------------------...
- by Christopher Dalran - at 2007.07.24 19:16:00
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12. Invention - what's the point (minor whine)? - in Science and Industry [original thread]
You can get long streaks of failures followed by long streaks of sucesses, as a result you kinda need to start Invention to sell and not just make your own t2 crap (or sell the BPO's to manufacturers if you dont want to makem yourself). Best use ...
- by Christopher Dalran - at 2007.07.24 19:14:00
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13. Tech 2 Drones - a confusement - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 24/07/2007 19:04:30 T2 drones have a better base range, better speed, better agility, and better tracking. All this added up does MUCH more to increase DPS than the increase in the base damage mod despite not s...
- by Christopher Dalran - at 2007.07.24 19:04:00
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14. Defender Missiles, rocket launchers, and target locking - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 24/07/2007 18:58:54 Edited by: Christopher Dalran on 24/07/2007 18:56:46 For better or worse Defender missiles randomly target any missiles that are locked on to your ship irregardless of range. This is go...
- by Christopher Dalran - at 2007.07.24 18:54:00
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15. Hyperion NOS Question - in Ships and Modules [original thread]
Nos is great SOLO either for Killing someone elses Active rep so you can widdle them down or To feed your own cap in a battle to keep yourself from dieing. FOr group combat you do not need your NOS to kill their active tank first, you just bring...
- by Christopher Dalran - at 2007.07.24 18:43:00
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16. what stealth bomber? - in Ships and Modules [original thread]
Now that they can all fit 3 launchers they are very close to the same, main difference being the damage bonus' apply to specific cruise missile types. Personally I prefer the Nemesis despite it being the slowest and least agile because of its slo...
- by Christopher Dalran - at 2007.07.24 18:37:00
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17. Celestis Setup... - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 19/07/2007 22:02:22 I dont reccomend solo pvp in a Celestis, its a great gang ship though. Pair them up with a thorax for some interesting fun. Dont worry too much about the tank, the celestis is prety weak (a...
- by Christopher Dalran - at 2007.07.19 21:56:00
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18. Celestis Setup... - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 19/07/2007 21:58:43 tankers with 4 acolyte II and 1 warrior II and the armor tankers with 4 warrior II's and 1 acolyte II. That should protect you from a fast frigate who might destroy you and hurt your gang (t...
- by Christopher Dalran - at 2007.07.19 21:56:00
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19. Is a PvP Cerberus viable? - in Ships and Modules [original thread]
Edited by: Christopher Dalran on 19/07/2007 21:29:42 Originally by: Zkillz kun Edited by: Zkillz kun on 19/07/2007 20:44:37 Originally by: Lord Violent 5x HAM II 10mn MWD II Photon II 2x LSE II *tech 2 disruptor* 2x BCU I...
- by Christopher Dalran - at 2007.07.19 21:29:00
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20. Is a PvP Cerberus viable? - in Ships and Modules [original thread]
Originally by: Shadarle Why use a 200 mill isk Cerb instead of a 50 mil isk drake? TBH all the BC's make all the HAC's seem well silly unless you value speed/agility and need to move about quickly. ------------------------------- C.D's...
- by Christopher Dalran - at 2007.07.19 21:24:00
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